rules-meta

Rules/meta excerpts

Chronicles of Roekron, Volume 18: Svodlun Alliance Notes

In-game publication context: 16,158. Inferred by applying the stated 19-year time jump after Chronicles of Roekron, Volume 17: Wizard Trade Order Wars.

Mists of Shabarax Effects

Page 7 | Publication context: 16,158

rules, mechanics, or player-facing terms

Mists of Shabarax Effects • The mists of Shabarax who has been named as the demon that controls the mist has been confined to certain areas. Many battles were fought to keep the mist in its confines. No magical barrier now exists, only troops, occasional spells, and an understanding that the undead cannot be allowed to move about or the mist will grow. They must be kept underground. The mist is now usually only low to the ground, and players only take poison if they are dropped in the mist. Undead all gain Regeneration, Zombify (which interrupts their Regeneration), and Corruption Touch (for any undead- free no limit) within the mist. ▪ Minor Devils- These beings are Greater Undead, but have only 1 HP, Outsider Regenerating, and Flying (wings). They look like demons, and usually Rank 2, with a magic item of equal rank. They are leaders of the mist, and if defeated, the rest of the creatures leave the area. ▪ Soricie - Minor Undead HP 1, Mana 2, Size 2-3, vestigial transparent wings. (sometimes glide or flying). Martial arts, vitals only, Instant Ethereal, 20 count Charm on down players only (no Tier limit) ▪ Scoopy Hands (Resistant to attacks and have spirit bury which is a permanent curse if used on a dead player). They are Immune only in the fissures and are killed if no mist is present even for a second. ▪ Species type Ghouls! (Cave Troll, Hill Giants, Turuk Orc, Death Ogre etc.) ▪ Specter Skeletons ▪ Falcrin Wisps- (Wisp Guard with additional abilities) Earthbind Ball, Av/0 Poison Ray. ▪ Stolen Undead. These are all kinds of things like Wraiths, Apparitions, and Haunts that have been Corrupted by the mist and now they fight for it.