Passage 14
rules, mechanics, or player-facing terms
Players will be running into a lot of transformed item spirits, which we will call Magic Item Spirit Haunts or Item Spirits for short. There are the common type, and the rare ones, and for ease of understanding we will simply call them common and rare. For Helpers and game masters, common ones are those that fall into the category of Tier one items with no Tier modifiers, etc. Rare items spirits are those that do not follow this guideline, but still have become Item Spirits. Their style of play and stats will be important due to their prevalence at this time and so a stat block, notes, and abilities is included below. These beings usually wear an elemental/non-humanoid sash, as opposed to an undead sash, since they do not look undead, but rather like a being made of light and metal. But a GM is allowed to suit them up however they wish for the setting, and if people would recognize them as undead, they would then also wear an undead sash. (Update: 7/30/19) Note- item spirits that are all together as a set share all their set bonuses with each other. Item spirits that are Runic have Healing Factor, and item spirits that are “Indestructible” have Resistance to being dropped by damage. If an item Spirit Haunt that were Weapons and appear to have both hands as weapons, will deal magic damage.