Passage 126
Source text | Publication context: 16,375
rules, mechanics, or player-facing terms
2 Minor Devil - Inferendoth (hp1, mana 2, av 0, int ave, size 3, Minor Undead, gliding (on tiny wings), horned person with choice of either Greater Undead or Outsider Regenerating. They also choose ONE of the following abilities: 5 Mana, Flying, Giant Strength, Martial Arts with Weapon Mastery, Shattering Armor, Slay, Hack & Staff Touch with melee weapons
Passage 138
Source text | Publication context: 16,375
rules, mechanics, or player-facing terms
Fletchers Brigaders: Groups of paired units with equipment sets with bows, throwing weapons, or Armor Piercing Sets. Each can awaken their partner (as Partner Awaken) but can do so with their weapon (yes arrows too!). The players with Armor Piercing sets have Shatter, and the players with bows and Throwing Weapons have Combat Shimmering. All these units have Battle Training for Scouting, Spirit Guide, Throwing Training, Healing Touch, or Brace.
Passage 141
Source text | Publication context: 16,375
rules, mechanics, or player-facing terms
Abilities: Duel and Bow Out, Immune to Called abilities, immune to missile attacks, and immune to attacks with more than one modifier (AV0 works, and Magic works, but not AV0 Magic). Those that attack them take Silence for a 20 count. This effect is considered spiritual but not magic or divine, like duel. They are never affected by Divine Effects no matter where they travel. Immune to anyone who uses a Paladin ability they observe. Any Paladin killed by one of these beings loses a level in addition to any effects they would normally have from their pull. This is per death they gain, not per pull from the death bag. Custom Fields: They have 1 entire field effect per Rank they are, which is a unique custom ability. These custom abilities are trained like a class so that the leader might have five but someone they trained would have just the first two (not two completely new abilities). For example-
Passage 193
Source text | Publication context: 16,375
rules, mechanics, or player-facing terms
Description: These creatures look like odd tiny trolls with no obvious face, just two huge stocks on the top of their heads with big eyes on the ends. They have colored gemstones in their foreheads and have a corresponding ray of that type as well. These beings have Regenerating, and also seem to be able to Treeform the entire encounter on a 20 count cool down (one player, usually the GM calls this, and only this player). They do so usually to protect themselves if being attacked a great deal. They have Martial Arts but can also use weapons. If dropped and a mana is put into them, they become an odd cube with the gemstone on top of it. If the person who spent the mana then touches the gemstone, the gemstone is absorbed into the person and grows on their forehead and remains for the day. The Googlicube remains a cube for the day as well. Those who receive these gemstones gain the corresponding ray but also can be turned into cubes in the same way as was done to the Googlicubes at which point the person who takes them gains an ability that person has, not the ray. At the end of the day, the Googlicube becomes a tree that cannot be reverted by others, and then eventually reverts at some point of it’s choosing.