Passage 35
rules, mechanics, or player-facing terms
The strange physical transformation of the plague zones into geometric spheres or domes is very odd, and most consider this a bad sign. There have been accounts of all manner of undead that have extremely escalated abilities and powerful designs that luckily, seem to stay mostly within the plague zones up until now. It would appear that they have now figured out how to strike outside their zones as these creatures begin to menace nations across the map. NOTE: Anyone who was on a module involving attacking a Plague Zone, or has a connection to a group that opposes the Plague Zones and Vampires specifically must run various assassinations attempts (Assume either 3 separate attempts, 2 with something permanent, but not Morganti, or 1 that would be Morganti. Players should also choose one of these three ways to resolve their attacks (a) Roll for It - Roll for Bad Stuff Deaths a number of times equal to the chosen type above, (b) Roll20 style combat- run a number of battles equal to the choice above, in an encounter that begins benign, and at a GM chosen point, turns deadly, or (c) run this live with a family member or someone in your household. The attacker (chosen by your GM) should be one of the following - (1) Rank 6 Astengrad Trained mage of a chosen school, coerced into assassination work, with spells designed to kill secretly, (2) up to two Wraiths, with a total of 4 Ranks divided as the GM chooses between them, or (3) a wyrm with Rank 1 mage abilities, plus 2 other abilities (with a total of 36 build between them) trained to kill, (4) A skinned Revenant of any humanoid species of the GM’s choosing, which is Immune to 3 specific attacks or weapon types, and gains Resistance and Avoid for any skills or spells that strike its weapons or body.