map artifact - operational/context
https://docs.google.com/document/d/1Dz0QvtjGRRZjOxhl-hntgkOyl4woXqW_4RHzZke6Nk4/edit?usp=sharing
Source: https://docs.google.com/document/d/1Dz0QvtjGRRZjOxhl-hntgkOyl4woXqW_4RHzZke6Nk4/edit
Status: ok 6861 chars. Characters: 6861.
Teriock FANWAR Online RPG For Today This is the Zoom meeting ID for our 2-5pm event today. Meeting ID: 980 5985 2765 to join the game "Tony's Teriock Mission" on Roll20 click the link below: https://app.roll20.net/join/accept_invite/2329294/o8pPu9a2 Roll20 is a free way to play tabletop games (like pen and paper RPGs) online. If you don't already have a Roll20 account, you'll be asked to take a quick moment to create one. Once you do, you'll join the game! But dont forget to log in with Zoom so we can see our face Mondays 4-7pm, Tuesdays 4-7pm, Fridays 7-10pm & GM’s only on Saturdays 7-10pm All of the Teriock GM’s assisting online are donating their time for the sake of keeping our beloved game alive. If you choose to play today and you can afford to pay during this recession, please make your payment ($5-20 sliding scale) to Christopher Melville’s Paypal account: http://www.fanwar.com/paypal-payment-page/ If you can not we understand as we are all going through a hard time. Please do not be discouraged from playing because of financial hardships and join us in keeping the game world alive online through your participation. There will come a time in the future when you will find a way to give back. Today we play. If you are new to online play, please visit these two tutorials in advance (at least an hour) Go here for a tutorial of Discord:https://www.youtube.com/watch?v=LDVqruRsYtA Go here for a tutorial of Roll20: https://www.youtube.com/watch?v=svG0RmIGBPU This is a link to the revised fanwar tabletop rules:https://docs.google.com/document/d/10Mi2zdAr8K5ataWheYbctfpWGJbhHmTiZ_AmH4OXf2M Instructions for getting started for play: 1. On the following page you will see the choice of missions to choose from today. If you go to page 3 you will see a handy map of the Teriock Game world. 2. On page 2 read the difference between the missions of each GM and notice which region the setting is. 3. Now you sign up for the mission you want. If there are no other players set to go on your mission the GM will assign you to another mission or you can go and sign up for a different mission. 4. Once you have signed in then open up the discord channel with the same name as your GM’s region. Often times GM’s will include a link to their discord at sign up, but in case you need it this is the Link to the Teriock Discord: 5. When you are there the GM will be able to help you get started or give instructions. Then click at the Roll20 link underneath the mission sign up and sign in with your roll20 account. Concerning Sessions and leveling up: Each month there is a session cap of 5 “level points.” (otherwise referred to as “sessions” but I am using a new term to clarify.) Your first session of the month is worth 2 level points. Each session after is worth only 1 level point. After 5 level points (or 4 sessions) you may elect to play more sessions but you will not gain any level points. However, if you die and pull 2 black stones for death you MAY earn that session's level point. Monday, June 8th 4-7pm - These are your choices https://docs.google.com/spreadsheets/d/1m7N9psnRyXt0t_NegWqVMMNJgdr9XW5snuGMPk8a8pc/edit?usp=sharing Mission Descriptions below 1. Tony: Wilandis: 2. Liam: Nore Romas: (here for overflow) 1) Capture a dangerous fugitive before they escape. 2) Strange reports coming from The Skirts, investigate. Tuesday, June 30rd 4-7pm - These are your choices https://docs.google.com/spreadsheets/d/1KByg54Y_Q15fftUmQsLLRq5qa8wKQblQ2MHaUmkSybk/edit?usp=sharing Mission Descriptions below 1. 2. Friday, June 5th 7-10pm - These are your choices https://docs.google.com/spreadsheets/d/1NcwGYk2NYvtylOur0zlI2R4oeHbPUY4y3i5CoGaoKTM/edit?usp=sharing Mission Descriptions below 1. : Chase - The Gates: 1) The Army of Raw and the Guard Breakers are under siege by the Devouring Storm 2) Word of Dagdeoth spies has been spread through the troops, Hunt for the spies. 2. Liam: Location - Nore Romas: 1) Capture a dangerous fugitive before they escape. 2) Strange reports coming from The Skirts, investigate. Saturday, June 6th 7-10pm - These are your choices Saturday online events are now for Teriock GMs ONLY https://docs.google.com/spreadsheets/d/1vyAuyivws9L7AR7fEWJZEy8sdn7FuXL1S6-g9G4i77U/edit?usp=sharing Talking to Chris we came up with some Revised Rules: Each turn attackers get 5 actions. A move (5-10 feet) is an action and attack is an action (no restriction on missile attacks.) An action is a move or 1 roll of the dice During a Round attackers get 5 actions If you enter into Mele range of someone they get a response action/attack Things that cost an action: invoking, moving, attacking, Responses to being attacked are also allowed (dispel magic, treeform iceball self, etc. New Hit Chart 20 = hit and get another attack 18-19 = zone 4 or open zone, whichever makes sense 16-17 = zone 3 (back or front, use common sense) 15 = anywhere on a limb, your choice (including weapons) 13-14 = zone 2, chose upper or lower based on attack 11-12 = zone 1, chose upper or lower based on attack 10 = zone 0, whichever makes sense 8-9 = secondary weapon has been hit (non-dominant hand if no weapon) 6-7 = primary weapon has been hit (non-dominant hand if no weapon) 5 = secondary weapon hit (or miss completely if a UB attack) 4 = primary weapon hit (or miss completely if a UB attack) 2-3 = miss completely 1 = miss, and either a monster gets a free attack vs you, or you skip your next attack, gm determined. We also added/revised these additional rules (mostly just added "gm may rule" to them, and added the MA one to buff misdirect closer to how it is irl): * Zones shielded with MA count as "hands" if they're hit, for the purposes of chi abilities and misdirect * GMs may rule that you get +1 for each weapon more than the opponent you're using (+1 in a 2v1, +2 in a 2v0)(martial arts isn't a true 'weapon') (This makes little sense to me and I think me as I have personally used 1 weapon to good effect against a foe with 2™ ) * GMs may rule that if you have a distinctly longer weapon, you get +1 (I think Claymores, spears and staves etc should give you the ability to strike an extra space away NOT +1 it makes more sense to me because that is what they do, they give you range. ™) Teriock GM’s - (Green means GMing currently, Red means busy - not GMing at this time) Aiden: Anor Rhundar Caleb: Skillhaven Chase: The Gates Connor: Corsai Elliot: Saurgaria Felix: Odiledge / Mistcrown Monastery Gabriel: Tei Koban Gray: Telepelec Iris: Salamani Isles Julien: Grittin Liam: Nore Romas Rowan: Shaloba/Hiveland Sean: Shadowcreep/Harik Tony: Welandis and Pearless William: Nile Sea Isles